We're building a Tower Defence game for Windows Phone 7 at the moment.
Why Windows Phone 7?
It’s a new platform with a lot of opportunity, I’m anticipating another iPhone app gold rush and I want to be in on it this time. I’ve built quite a few games with my partner in crime Neil and we’re building this one in XNA. It’s a managed framework running on Windows Compact Framework (Not the same Windows Mobile of days gone by) but the same framework used by games that are built for the Xbox.
Why not iPhone? I own an iPhone, I love it, it’s an awesome game platform. The market is saturated though, I’ve dabbled and not enjoyed it. I’ve developed for Android, Blackberry and Windows Mobile, iPhone development on the other hand just threw me. The available tools are archaic, the language can be painful and you need a Mac to do anything at all.
The platform is fantastic though, they use an MVC model with a great stack based window management system. There’s a lot in the framework, it’s very comprehensive. That said, I just don’t want the pain for as long as I can help it.
Why Tower Defence?
My favourite genre on the iPhone is Tower Defence, it’s a relatively straight forward rules based game model. Previous examples are Fieldrunners, geoDefence, TowerMadness, Blighted Earth and Space Station: Frontier.
It seemed an obvious choice, our weakest point is always graphics, which is a key requirement in gaining early interest. As such I’ve managed to recruit an awesome designer based in Mexico.
What progress have we made?
A lot actually! We already have a playable version built in XNA 3.1 that runs at 60 FPS.
We have 5 tower types, 4 creep types, sound, menu system, variable game speed, proper creep routing and walking.
What’s left?
We’ve got multiple levels still to build, difficulty modes, High Score table, Xbox Live support, Extra map download support. Most importantly, we’re running on stock icons.
We’re waiting on our Mexican compadré to progress with his designs with baited breath. We’ve already seen concept art which is something to behold. We’re expecting very good things.
You should too, I’ll update with the new game site with concept art and progress when we get there.